DEVLOG 12-30-22


Happy update day!! A decent chunk of content (~3k words), most of which is Devin-centric! For all the Devin lovers out there.

I've reworked the way I draft things now -- going for a fully drafted scene per day, instead of trying to reach a minimum word count -- which hopefully will encourage bigger updates. Or at least make me less crazy. Whichever comes first!

Sadly, I didn't have a lot of time to dedicate to combing through and finding inconsistencies or bugs, so I expect that I'll have to roll out a few bugfix/finetuning updates within the next few days. As always, the changelogs:

CHANGELOG

  • Completed Devin's interrogation scenes
  • Started working on the watering hole scenes
  • Added a new Easter Egg! Try naming your character █ █ ████ █ M ████ M█████ M A KĘ̵̢̜͇͚̦̼͉̘͙̔̇ ̶̢̳̦͓̥͍̀͗͊͐͊̍U S W H O̸͚͋̑͂̈́̚͝ LE ██ ████████
  • Huh. Weird. Don't know why my computer did that.
  • Started prototyping UI for mobile users. Testing is slow, but hopefully in the next few updates I'll be able to tick mobile UI off my to do list.

STILL IN DEVELOPMENT

  • Font scaling
  • Mobile UI
  • Return to last seen passage button
  • Prettier gloassary page

Files

gw_b1_12-30-22.zip Play in browser
Dec 30, 2022

Leave a comment

Log in with itch.io to leave a comment.